Binaire (Negatif)
Value | Characteristic | Points |
19 | STR | 9 |
20 | DEX | 30 |
18 | CON | 16 |
12 | BODY | 4 |
14 | INT | 4 |
12 | EGO | 4 |
16 | PRE | 6 |
14 | COM | 2 |
9 | PD | 6 |
10 | ED | 8 |
4 | SPD | 10 |
8 | REC | 0 |
36 | END | 0 |
31 | STUN | 0 |
Total | 99 |
Points | Powers | END |
33 | Multipower: Negative Bio Energy Channels (50-pt reserve); Special Effect: Bio Energy; Limited Power: Doesn't work in full light: -¼; Extra Time: full phase, -½; Extra Time Required: Only At Startup, ½ | |
u-3 | 6½d6 Suppress: Light based powers; Range: 240; Affect: Single Power of Special Effect, +¼; Multipower: Fixed Slot; Reduced END: Half, +¼; Special Effect: Bio Energy; Limited Power: Doesn't work in full light: -¼; Extra Time: full phase, -½; Extra Time Required: Only At Startup, ½ | 2 |
u-3 | 2d6 Drain: Light Based Powers (Return/turn); Range: 0; Affects: Single Power of Special Effect, +¼; Multipower: Fixed Slot; Area Effect (Radius): 3" radius, +1; Special Effect: Bio Energy; Limited Power: Doesn't work in full light: -¼; Extra Time: full phase, -½; Extra Time Required: Only At Startup, ½ | 4 |
u-3 | Invisibility (Normal Sight, Sight, Mental, No Fringe); Sense Group: Mental, 10; Multipower: Fixed Slot; Special Effect: Bio Energy; Limited Power: Doesn't work in full light: -¼; Extra Time: full phase, -½; Extra Time Required: Only At Startup, ½ | 5 |
2 | Mind Link: w/positive self; Minds: One Specific Mind, +5; Number of Minds: 1, +0; Distance: Single Planet, +0; Dimension: Current, +0; Link with: Those with Mind Link, -1 | |
4 | Infrared Vision; Limited Power: Doesn't work in full light: -¼ | |
!3 | Change Environment (1" rad.); Effect: Fixed, +0; Description: Darkness; No Range: -½ | 1 |
22 | Multipower: Blaster Pistol (45-pt reserve); Charges: 16, +0; OAF: -1 | |
u-2 | 6d6 Energy Blast; Range: 225; Versus: ED; Beam Attack: -¼; Multipower: Fixed Slot; Autofire: 5 shots, ½; Charges: 16, +0; OAF: -1 | 0 |
u-2 | 6d6 Energy Blast; Range: 225; Versus: ED; Beam Attack: -¼; Special Effect: Light; Multipower: Fixed Slot; Armor Piercing: 1, +½; Charges: 16, +0; OAF: -1 | 0 |
u-2 | 5d6 Energy Blast; Range: 220; Versus: ED; Beam Attack: -¼; Special Effect: Light; Multipower: Fixed Slot; Double Knockback: +¾; Charges: 16, +0; OAF: -1 | 0 |
-3 | Blaster Charges halve (to 8) when and only if duplicated; Limited Power: Only while duplicated: -½ | |
15 | Costume DIRECT renforce; OIF: -½ | |
(12) | Armor: Costume DIRECT renforce (6 PD/6 ED); OIF: -½ | |
(3) | Lack of Weakness (-5 to Roll); OIF: -½ | |
2 | Radio Listen and Transmit: Communicateur FIL; OIF: -½; Limited Power: Only to another FIL Communicator: -¾ | |
4 | Power Defense (5 pts); Limited Power: Doesn't work in full light: -¼ | |
1 | Swimming (+1", 3", NC: 6"); Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 3 | 1 |
2 | Running (+1", 7", NC: 14"); Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 3 | 1 |
100 | Total Powers |
Points | Skills, Talents, Perks | Roll |
3 | +1 level w/Blaster | |
2 | +1 level w/Negative energy MP | |
2 | Professional Skill: Golf Teacher | 11- |
2 | Knowledge Skill: Golf | 11- |
2 | Knowledge Skill: High Society | 11- |
1 | English (Fluent Conv.); Literacy: Standard, 0; Similarity Cost: -1 | |
0 | French (Native Accent); Literacy: Standard, 0 | |
3 | Conversation | 12- |
1 | High Society | 8- |
1 | Riding | 8- |
1 | Planes | |
3 | Federal/National Police Powers | |
21 | Total Skills, Talents, Perks |
100+ | Disadvantages |
10 | Watched: French Gov. (8-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Only Watching, ×½; Punishment: Harsh, 0 |
10 | Watched: Israeli secret services (Mossad, shin beth et al) (8-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Only Watching, ×½; Punishment: Harsh, 0 |
20 | Hunted: EMPIRE (8-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 |
15 | Secret Identity: Gilles Beranger |
20 | Normal Characteristic Maxima |
20 | Vulnerability: Darkness based attacks (2× Effect); Attack: Common, +10 |
20 | Susceptibility: Light based powers (1d6 STUN/Phase); Condition: Common, +10 |
5 | Reputation: Member of LAME (8-) |
5 | Rivalry: Positive Self; Situation: Professional, 5; Position: Equal, +0; Rival: NPC, +0 |
20 | Psych. Lim.: Code v Killing (Common, Total) |
145 | Total Disadvantages |
COSTS: | Char. | Powers | Total | Total | Disadv. | Base | ||||
99 | + | 121 | = | 220 | 245 | = | 145 | + | 100 |
OCV | DCV | ECV | Mental Def. | PD/rPD | ED/rED | Phases |
7 | 7 | 4 | 0 | 15/6 | 16/6 | 3, 6, 9, 12 |
Notes: La version Negative de Binaire dispose
de 25 points de desavantages de plus que necessaire. Cela lui
laisse une marge d'evolution a l'avenir.