Combat

Value Characteristic Points
33/43 STR 23
21/24 DEX 33
24 CON 28
13 BODY 6
15 INT 5
12 EGO 4
15 PRE 5
12 COM 1
14 PD 5
13 ED 8
6/7 SPD 26
12 REC -4
48 END 0
42 STUN -5
  Total 135


Points Powers END
!7 Multipower: Boosters Cybernetiques (10-pt reserve); Costs END: -½  
u-1 +3 DEX; Affects Figured: No; Multipower: Fixed Slot; Costs END: -½  
u-1 +10 STR; Affects Figured: No; Multipower: Fixed Slot; Costs END: -½ 1
u-1 +1 SPD; Affects Figured: No; Multipower: Fixed Slot; Limited Power: Must be used for full turns: -¼; Costs END: -½  
u-1 Running (+5", 13", NC: 26"); Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 26; Multipower: Fixed Slot; Costs END: -½ 2
u-1 Swimming (+10", 13", NC: 24"); Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 52; Multipower: Fixed Slot; Costs END: -½ 2
u-1 Hand-To-Hand Attack (3d6, Total 11½d6); Range: 0; Multipower: Fixed Slot; Costs END: -½ 1
u-1 Superleap (+10", 19", NC: 38"); Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 52; Multipower: Fixed Slot; Costs END: -½ 2
     
15 1d6+1 RKA: Pistol; Range: 150; Versus: PD; Charges: 8, +0; Clips: 4; OAF: -1; Penetrating: +½ 0
     
  Commando Training  
15 Costume DIRECT renforce; OIF: -½  
(12) Armor: Costume DIRECT renforce (6 PD/6 ED); OIF: -½  
(3) Lack of Weakness (-5 to Roll); OIF: -½  
     
2 Radio Listen and Transmit: Communicateur FIL; OIF: -½; Limited Power: Only to another FIL Communicator: -¾  
     
4 Running (+2", 13", NC: 26"); Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 10 2
1 Swimming (+1", 13", NC: 6"); Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 5 1
     
7 Donation pour LAME  
     
58 Total Powers  


Points Skills, Talents, Perks Roll
24 +3 level w/All Combat  
     
4 Martial Strike: Boxing Cross (OCV +0, DCV +2, 10½d6)  
3 Martial Throw: Aikido Throw (OCV +0, DCV +1, 8½d6+v/5)  
4 Killing Strike: Karate Chop (OCV -2, DCV +0, 1d6+1 HKA)  
5 Choke Hold: Choke (OCV -2, DCV +0, Grab, 2d6 NND)  
4 Martial Disarm: Judo Disarm (OCV -1, DCV +1)  
4 Martial Block: Kung Fu Block (OCV +2, DCV +2)  
     
2 Knowledge Skill: SuperWeapons 11-
2 Professional Skill: Commando 11-
0 French (Native Accent); Literacy: Standard, 0  
1 English (Fluent Conv.); Literacy: Standard, 0; Similarity Cost: -1  
     
3 Acrobatics 14-
3 Breakfall 14-
3 Climbing 14-
3 Combat Driving 14-
1 Interrogation 8-
3 Mechanics 11-
3 Paramedic 12-
0 Shadowing 8-
3 Stealth 14-
3 Survival 11-
1 Tactics 8-
1 Planes  
2 Small Arms  
     
3 Federal/National Police Powers  
     
85 Total Skills, Talents, Perks  


100+ Disadvantages
10 Watched: French Gov. (8-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Only Watching, ×½; Punishment: Harsh, 0
15 Hunted: Le Clan (8-); Capabilities: More Powerful, 15; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0
20 Hunted: EMPIRE (8-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0
20 Psych. Lim.: Code V Killing (Common, Total)
15 Psych. Lim.: Daredevil (Common, Strong)
15 Psych. Lim.: Elite Follower (Common, Strong)
15 Secret Identity: Franck Marc
5 Reputation: LAME Member (8-)
10 Vulnerability: Electricity (1½× STUN); Attack: Common, +10
10 Rivalry: Elite; Situation: Professional, 5; Position: Superior, +5; Rival: NPC, +0
10 2d6 Unluck
145 Total Disadvantages


COSTS: Char.   Powers   Total Total   Disadv.   Base   Exp.
  135 + 143 = 278 278 = 145 + 100 + 33


OCV DCV ECV Mental Def. PD/rPD ED/rED Phases
8 8 4 0 20/6 19/6 2, 4, 6, 7, 9, 11, 12