Elite
| Value | Characteristic | Points |
| 20/32 | STR | 10 |
| 25/29 | DEX | 45 |
| 23 | CON | 26 |
| 12 | BODY | 4 |
| 20 | INT | 10 |
| 12 | EGO | 4 |
| 15 | PRE | 5 |
| 12 | COM | 1 |
| 15 | PD | 9 |
| 12 | ED | 7 |
| 5/6 | SPD | 11 |
| 9 | REC | -4 |
| 40 | END | -3 |
| 34 | STUN | -6 |
| Total | 119 |
| Points | Powers | END |
| !8 | Multipower: Boosters Cybernetiques (12-pt reserve); Costs END: -½ | |
| u-1 | +4 DEX; Affects Figured: No; Multipower: Fixed Slot; Costs END: -½ | |
| u-1 | +12 STR; Affects Figured: No; Multipower: Fixed Slot; Costs END: -½ | 1 |
| u-1 | +1 SPD; Affects Figured: No; Multipower: Fixed Slot; Limited Power: Must be used for full turns: -¼; Costs END: -½ | |
| u-1 | Running (+6", 15", NC: 30"); Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 27; Multipower: Fixed Slot; Costs END: -½ | 2 |
| u-1 | Swimming (+12", 14", NC: 28"); Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 54; Multipower: Fixed Slot; Costs END: -½ | 2 |
| u-1 | Hand-To-Hand Attack (4d6, Total 10d6); Range: 0; Multipower: Fixed Slot; Costs END: -½ | 1 |
| u-1 | Superleap (+12", 18", NC: 36"); Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 54; Multipower: Fixed Slot; Costs END: -½ | 2 |
| u-1 | Armor (8 PD/0 ED); Multipower: Fixed Slot; Costs END: -½ | |
| u-1 | Armor (0 PD/8 ED); Multipower: Fixed Slot; Costs END: -½ | |
| 15 | Multipower: Heat Blast (40-pt reserve); Reduced by Range: -¼; Increased END: ×4, -1½ | |
| u-1 | 8d6 Energy Blast; Range: 200; Versus: ED; Multipower: Fixed Slot; Reduced by Range: -¼; Increased END: ×4, -1½ | 16 |
| u-1 | Damage Reduction (Energy, 50%); Multipower: Fixed Slot; Requires Skill Roll: -½; Costs END: -½; Limited Power: Using this power is a full phase action: -½; Reduced by Range: -¼; Increased END: ×4, -1½ | |
| u-1 | Tunneling (3" through DEF 11); Tunnels: Left Behind, +0; Multipower: Fixed Slot; Reduced by Range: -¼; Increased END: ×4, -1½ | 4 |
| 15 | Multipower: Pistol (30-pt reserve); Charges: 8, +0; Clips: 4; OAF: -1 | |
| u-1 | 1d6+1 RKA; Range: 150; Versus: PD; Multipower: Fixed Slot; Penetrating: +½; Charges: 8, +0; Clips: 4; OAF: -1 | 0 |
| u-1 | 6d6 Energy Blast; Range: 150; Versus: PD; Beam Attack: -¼; Multipower: Fixed Slot; Requires Skill Roll: -½; Charges: 8, +0; Clips: 4; OAF: -1 | 0 |
| u-1 | 3d6 Drain: STR (Return/turn); Range: 0; Affects: Single Power, +0; Multipower: Fixed Slot; Requires Skill Roll: -½; Charges: 8, +0; Clips: 4; OAF: -1 | 0 |
| Extreme Defense MA | ||
| 15 | Costume DIRECT renforce; OIF: -½ | |
| (12) | Armor: Costume DIRECT renforce (6 PD/6 ED); OIF: -½ | |
| (3) | Lack of Weakness (-5 to Roll); OIF: -½ | |
| 2 | Radio Listen and Transmit: Communicateur FIL; OIF: -½; Limited Power: Only to another FIL Communicator: -¾ | |
| 6 | Running (+3", 15", NC: 30"); Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 13 | 2 |
| 9 | Donation pour LAME | |
| 85 | Total Powers |
| Points | Skills, Talents, Perks | Roll |
| 16 | +2 level w/All Combat | |
| 10 | +1 level w/Overall Level | |
| 4 | +2 level w/Pistol | |
| 4 | Fast Strike (OCV +2, DCV +0, 8d6) | |
| 5 | Defensive Strike (OCV +1, DCV +3, 6d6) | |
| 5 | Defensive Block (OCV +1, DCV +3) | |
| 3 | Grappling Throw (OCV +0, DCV +2, 8d6) | |
| 2 | Knowledge Skill: SuperWeapons | 11- |
| 2 | Knowledge Skill: Superteams | 11- |
| 3 | Professional Skill: Team Leader | 13- |
| 2 | Professional Skill: Elite Commando | 11- |
| 0 | French (Native Accent); Literacy: Standard, 0 | |
| 2 | English (Completely Fluent w/accent); Literacy: Standard, 0; Similarity Cost: -1 | |
| 3 | Acrobatics | 15- |
| 3 | Breakfall | 15- |
| 1 | Bureaucratics | 8- |
| 3 | Climbing | 15- |
| 3 | Combat Driving | 15- |
| 1 | Computer Programming | 8- |
| 3 | Concealment | 13- |
| 1 | Criminology | 8- |
| 3 | Interrogation | 12- |
| 1 | Mechanics | 8- |
| 1 | Oratory | 8- |
| 3 | Paramedic | 13- |
| 1 | Security Systems | 8- |
| 3 | Shadowing | 11- |
| 3 | Stealth | 15- |
| 1 | Survival | 8- |
| 3 | Tactics | 13- |
| 1 | Weaponsmith: Slugthrowers; Weapon Category: Slugthrowers | 8- |
| 1 | Planes | |
| 2 | Small Arms | |
| 3 | Federal/National Police Powers | |
| 102 | Total Skills, Talents, Perks |
| 100+ | Disadvantages |
| 13 | Watched: French Gov. (11-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Only Watching, ×½; Punishment: Harsh, 0 |
| 15 | Hunted: Le Clan (8-); Capabilities: More Powerful, 15; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 |
| 20 | Hunted: EMPIRE (8-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 |
| 15 | Psych. Lim.: Feels responsibility for LAME (Common, Strong) |
| 20 | Psych. Lim.: Code V Killing (Common, Total) |
| 15 | Secret Identity: Richard Chaline |
| 15 | Reputation: LAME Team Leader (11-, Extreme) |
| 5 | DNPC: LAME Members (As Powerful, 14-); Skills: Useful, -5 |
| 10 | Vulnerability: Electricity (1½× STUN); Attack: Common, +10 |
| 128 | Total Disadvantages |
| COSTS: | Char. | Powers | Total | Total | Disadv. | Base | Exp. | |||||
| 119 | + | 187 | = | 306 | 306 | = | 128 | + | 100 | + | 78 |
| OCV | DCV | ECV | Mental Def. | PD/rPD | ED/rED | Phases |
| 10 | 10 | 4 | 0 | 29/14 | 26/14 | 2, 4, 6, 8, 10, 12 |