Elite

Value Characteristic Points
20/32 STR 10
25/29 DEX 45
23 CON 26
12 BODY 4
20 INT 10
12 EGO 4
15 PRE 5
12 COM 1
15 PD 9
12 ED 7
5/6 SPD 11
9 REC -4
40 END -3
34 STUN -6
  Total 119


Points Powers END
!8 Multipower: Boosters Cybernetiques (12-pt reserve); Costs END: -½  
u-1 +4 DEX; Affects Figured: No; Multipower: Fixed Slot; Costs END: -½  
u-1 +12 STR; Affects Figured: No; Multipower: Fixed Slot; Costs END: -½ 1
u-1 +1 SPD; Affects Figured: No; Multipower: Fixed Slot; Limited Power: Must be used for full turns: -¼; Costs END: -½  
u-1 Running (+6", 15", NC: 30"); Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 27; Multipower: Fixed Slot; Costs END: -½ 2
u-1 Swimming (+12", 14", NC: 28"); Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 54; Multipower: Fixed Slot; Costs END: -½ 2
u-1 Hand-To-Hand Attack (4d6, Total 10d6); Range: 0; Multipower: Fixed Slot; Costs END: -½ 1
u-1 Superleap (+12", 18", NC: 36"); Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 54; Multipower: Fixed Slot; Costs END: -½ 2
u-1 Armor (8 PD/0 ED); Multipower: Fixed Slot; Costs END: -½  
u-1 Armor (0 PD/8 ED); Multipower: Fixed Slot; Costs END: -½  
     
15 Multipower: Heat Blast (40-pt reserve); Reduced by Range: -¼; Increased END: ×4, -1½  
u-1 8d6 Energy Blast; Range: 200; Versus: ED; Multipower: Fixed Slot; Reduced by Range: -¼; Increased END: ×4, -1½ 16
u-1 Damage Reduction (Energy, 50%); Multipower: Fixed Slot; Requires Skill Roll: -½; Costs END: -½; Limited Power: Using this power is a full phase action: -½; Reduced by Range: -¼; Increased END: ×4, -1½  
u-1 Tunneling (3" through DEF 11); Tunnels: Left Behind, +0; Multipower: Fixed Slot; Reduced by Range: -¼; Increased END: ×4, -1½ 4
     
15 Multipower: Pistol (30-pt reserve); Charges: 8, +0; Clips: 4; OAF: -1  
u-1 1d6+1 RKA; Range: 150; Versus: PD; Multipower: Fixed Slot; Penetrating: +½; Charges: 8, +0; Clips: 4; OAF: -1 0
u-1 6d6 Energy Blast; Range: 150; Versus: PD; Beam Attack: -¼; Multipower: Fixed Slot; Requires Skill Roll: -½; Charges: 8, +0; Clips: 4; OAF: -1 0
u-1 3d6 Drain: STR (Return/turn); Range: 0; Affects: Single Power, +0; Multipower: Fixed Slot; Requires Skill Roll: -½; Charges: 8, +0; Clips: 4; OAF: -1 0
     
  Extreme Defense MA  
15 Costume DIRECT renforce; OIF: -½  
(12) Armor: Costume DIRECT renforce (6 PD/6 ED); OIF: -½  
(3) Lack of Weakness (-5 to Roll); OIF: -½  
     
2 Radio Listen and Transmit: Communicateur FIL; OIF: -½; Limited Power: Only to another FIL Communicator: -¾  
     
6 Running (+3", 15", NC: 30"); Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 13 2
     
9 Donation pour LAME  
85 Total Powers  


Points Skills, Talents, Perks Roll
16 +2 level w/All Combat  
10 +1 level w/Overall Level  
4 +2 level w/Pistol  
     
4 Fast Strike (OCV +2, DCV +0, 8d6)  
5 Defensive Strike (OCV +1, DCV +3, 6d6)  
5 Defensive Block (OCV +1, DCV +3)  
3 Grappling Throw (OCV +0, DCV +2, 8d6)  
     
2 Knowledge Skill: SuperWeapons 11-
2 Knowledge Skill: Superteams 11-
3 Professional Skill: Team Leader 13-
2 Professional Skill: Elite Commando 11-
0 French (Native Accent); Literacy: Standard, 0  
2 English (Completely Fluent w/accent); Literacy: Standard, 0; Similarity Cost: -1  
     
3 Acrobatics 15-
3 Breakfall 15-
1 Bureaucratics 8-
3 Climbing 15-
3 Combat Driving 15-
1 Computer Programming 8-
3 Concealment 13-
1 Criminology 8-
3 Interrogation 12-
1 Mechanics 8-
1 Oratory 8-
3 Paramedic 13-
1 Security Systems 8-
3 Shadowing 11-
3 Stealth 15-
1 Survival 8-
3 Tactics 13-
1 Weaponsmith: Slugthrowers; Weapon Category: Slugthrowers 8-
1 Planes  
2 Small Arms  
     
3 Federal/National Police Powers  
     
102 Total Skills, Talents, Perks  


100+ Disadvantages
13 Watched: French Gov. (11-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Only Watching, ×½; Punishment: Harsh, 0
15 Hunted: Le Clan (8-); Capabilities: More Powerful, 15; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0
20 Hunted: EMPIRE (8-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0
15 Psych. Lim.: Feels responsibility for LAME (Common, Strong)
20 Psych. Lim.: Code V Killing (Common, Total)
15 Secret Identity: Richard Chaline
15 Reputation: LAME Team Leader (11-, Extreme)
5 DNPC: LAME Members (As Powerful, 14-); Skills: Useful, -5
10 Vulnerability: Electricity (1½× STUN); Attack: Common, +10
128 Total Disadvantages


COSTS: Char.   Powers   Total Total   Disadv.   Base   Exp.
  119 + 187 = 306 306 = 128 + 100 + 78


OCV DCV ECV Mental Def. PD/rPD ED/rED Phases
10 10 4 0 29/14 26/14 2, 4, 6, 8, 10, 12