Flux

Value Characteristic Points
13 STR 3
25 DEX 45
23 CON 26
12 BODY 4
15 INT 5
18 EGO 16
18 PRE 8
14 COM 2
11 PD 8
15 ED 10
5 SPD 15
8 REC 0
46 END 0
31 STUN 0
  Total 142


Points Powers END
45 Multipower: Flux Effects (56-pt reserve); Limited Power: Not in Stasis Field: -¼  
u-5 5.6d6 Energy Blast: Fusion energetique; Range: 280; Versus: ED; Multipower: Fixed Slot; No Normal Defense (Def is power def or stasis field): +1; Limited Power: Not in Stasis Field: -¼ 6
u-4 4d6 Energy Blast; Range: 275; Versus: ED; Multipower: Fixed Slot; Damage Shield: +½; Reduced END: Half, ¼; No Normal Defense (Def is power def or stasis field): +1; Limited Power: Not in Stasis Field: -¼ 2
u-3 3½d6 Energy Blast; Range: 0; Versus: ED; Multipower: Fixed Slot; No Range: -½; Explosion (Extended Area +0"/DC): ½; Personal Immunity: +¼; No Normal Defense (Def is power def or stasis field): +1; Selective Target: +¼; Limited Power: Not in Stasis Field: -¼ 5
     
8 Elemental Control: Flux Manipulation (10-pt reserve); Limited Power: Not in Stasis Field: -¼  
a-9 8" Flight (NC: 32"); Non-Combat Multiplier: ×4, +5; Limited Power: Not in Stasis Field: -¼ 2
b-3 Force Field (10 PD/10 ED); Increased END: ×5, -2; Limited Power: Not in Stasis Field: -¼ 10
c-7 Missile Deflection (All Ranged Attacks, None, OCV 12); Deflect Attacks: Normal, +0; Deflection Bonus: 4, 8; OCV: 12; Costs END: -½; Increased END: ×3, -1; Limited Power: Not in Stasis Field: -¼  
     
15 Costume DIRECT renforce; OIF: -½  
(12) Armor: Costume DIRECT renforce (6 PD/6 ED); OIF: -½  
(3) Lack of Weakness (-5 to Roll); OIF: -½  
     
5 Power Defense (5 pts)  
2 Radio Listen and Transmit: Communicateur FIL; OIF: -½; Limited Power: Only to another FIL Communicator: -¾  
1 Instant Change; Clothes: One Set, 5; Limited Power: Only in stasis fields: -1¼; No Conscious Control: -2  
     
107 Total Powers  


Points Skills, Talents, Perks Roll
10 +2 level w/Flux Powers (EC and MP)  
     
3 Federal/National Police Powers  
     
3 Scholar  
3 Knowledge Skill: Business 12-
3 Knowledge Skill: Economics 12-
3 Professional Skill: Tycoon 12-
2 English (Completely Fluent w/accent); Literacy: Standard, 0; Similarity Cost: -1  
0 French (Native Accent); Literacy: Standard, 0  
     
1 Bribery 8-
1 Bureaucratics 8-
1 Computer Programming 8-
3 Deduction 12-
3 High Society 13-
3 Oratory 13-
3 Persuasion 13-
3 Seduction 13-
3 Trading 13-
     
8 Donation pour LAME  
56 Total Skills, Talents, Perks  


100+ Disadvantages
15 Psych. Lim.: Overconfident (Common, Strong)
20 Psych. Lim.: Code v. Killing (Common, Total)
15 Phys. Lim.: Hyperactive (Frequently, Greatly)
15 Secret Identity: Luc Humbertin
20 Hunted: EMPIRE (8-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0
10 Watched: French Government (8-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Only Watching, ×½; Punishment: Harsh, 0
15 Susceptibility: Champs de Stase (3d6 STUN/Instant); Condition: Uncommon, +5
5 Distinctive Features: RAMOMD; Concealability: Easily, 5; Reaction: Noticed and Recognizable, +0
15 Accidental Change: Champs de Stase (14-)
15 Reputation: Annoying overconfident Hero (11-, Extreme)
5 1d6 Unluck
150 Total Disadvantages


COSTS: Char.   Powers   Total Total   Disadv.   Base   Exp.
  142 + 163 = 305 303 = 150 + 100 + 53


OCV DCV ECV Mental Def. PD/rPD ED/rED Phases
8 8 6 0 27/16 31/16 3, 5, 8, 10, 12

Sex: Male