Longshot
| Value | Characteristic | Points |
| 22/30 | STR | 12 |
| 27 | DEX | 51 |
| 18/20 | CON | 16 |
| 10 | BODY | 0 |
| 10 | INT | 0 |
| 10 | EGO | 0 |
| 20 | PRE | 10 |
| 16 | COM | 3 |
| 16/18 | PD | 10 |
| 11/18 | ED | 7 |
| 6 | SPD | 23 |
| 10 | REC | 0 |
| 39 | END | 0 |
| 35 | STUN | 0 |
| Total | 132 |
| Points | Powers | END |
| 32 | Multipower: Forces Exchanges (40-pt reserve); Special Effect: Mutant Powers; Doesn't work in Stasis Field: Slightly, -¼ | |
| m-1 | Physical Increase; All or Nothing: Seriously, -½; Costs END: -½; Special Effect: Mutant Powers; Doesn't work in Stasis Field: Slightly, -¼; Without it: PD:14, ED:11, REC: 8, END: 36, STUN:30 | |
| (4) | +8 STR; All or Nothing: Seriously, -½; Costs END: -½; Special Effect: Mutant Powers; Doesn't work in Stasis Field: Slightly, -¼ | 1 |
| (2) | +2 CON; All or Nothing: Seriously, -½; Costs END: -½; Special Effect: Mutant Powers; Doesn't work in Stasis Field: Slightly, -¼ | |
| m-1 | Trauma Resistance; All or Nothing: Seriously, -½; Costs END: -½; Reduced END: Zero, +½; Special Effect: Mutant Powers; Doesn't work in Stasis Field: Slightly, -¼; Without it: PD:14, ED:11, REC: 8, END: 36, STUN:30 | |
| (1) | +2 PD; All or Nothing: Seriously, -½; Costs END: -½; Reduced END: Zero, +½; Special Effect: Mutant Powers; Doesn't work in Stasis Field: Slightly, -¼ | |
| (4) | +7 ED; All or Nothing: Seriously, -½; Costs END: -½; Reduced END: Zero, +½; Special Effect: Mutant Powers; Doesn't work in Stasis Field: Slightly, -¼ | |
| m-6 | Telekinesis (STR 27); Range: 200; Manipulation: Coarse, +0; Special Effect: Mutant Powers; Doesn't work in Stasis Field: Slightly, -¼; STR 19 while using Physical increase | 4 |
| u-3 | Telekinesis (STR 20); Range: 200; Manipulation: Fine, +10; Special Effect: Mutant Powers; Doesn't work in Stasis Field: Slightly, -¼; STR 12 while using Physical increase | 4 |
| m-4 | 11" Flight (NC: 22"); Non-Combat Multiplier: ×2, +0; Reduced END: Half, +¼; Special Effect: Mutant Powers; Doesn't work in Stasis Field: Slightly, -¼ | 1 |
| m-6 | 8d6 Energy Blast (Force Application); Range: 200; Versus: ED; Special Effect: Mutant Powers; Doesn't work in Stasis Field: Slightly, -¼; 5,5D6 while using Physical increase | 4 |
| m-2 | Hand-to-Hand Attack (2d6, Total 6d6); Range: 0; Reduced END: Zero, +½; Special Effect: Mutant Powers; Doesn't work in Stasis Field: Slightly, -¼ | 0 |
| 8 | Running (+4", 10", NC: 20"); Non-Combat Multiplier: ×2, +0 | 2 |
| 8 | Targeting Sense (Hearing); Extra Time: full phase, -½; Extra Time Required: Only At Startup, ½; Costs END: -½; Activation: 12-, -¾ | |
| 5 | Damage Resistance: Suit (8 PD/8 ED); OIF: -½ | |
| 2 | ASCom: Radio Listen and Transmit; IAF: AS Communicator: -½; Only communicate w/ Other ASCom: -1 | |
| 78 | Total Powers |
| Points | Skills, Talents, Perks | Roll |
| 10 | +2 level w/HTH | |
| 3 | Combat Sense | 11- |
| Comic Book Karate | ||
| 4 | Martial Strike (OCV 0, DCV +2, 8d6) | |
| 5 | Offensive Strike (OCV -2, DCV +1, 10d6) | |
| 4 | Martial Block (OCV +2, DCV +2) | |
| 4 | Killing Strike (OCV -2, DCV 0, 1d6+1 HKA) | |
| 4 | Martial Disarm (OCV -1, DCV +1) | |
| 4 | Martial Dodge (OCV --, DCV +5) | |
| 3 | National Police Powers | |
| 1 | FB: AS Member | |
| 2 | Common Martial Arts Melee Weapons | |
| 3 | Professional Skill: Cop | 12- |
| 1 | Area Knowledge: Backworld | 8- |
| 1 | Area Knowledge: Japan | 8- |
| 3 | Knowledge Skill: Japanese Culture | 12- |
| 2 | Knowledge Skill: Karate | 11- |
| 2 | Knowledge Skill: Laws | 11- |
| 0 | Japanese (Native Accent); Literacy: Standard, 0 | |
| 4 | English (Completely Fluent w/accent); Literacy: Standard, 0; Similarity Cost: 1 | |
| 3 | LS: Hamada-ryu Code & Symbols (Completely Fluent w/accent); Literacy: Standard, 0 | |
| 2 | Contact: Scotland Yard's Lieutnant; Usefulness: Normal, +0 | 11- |
| 5 | Acrobatics | 15- |
| 3 | Breakfall | 14- |
| 3 | Climbing | 14- |
| 3 | Streetwise | 13- |
| 3 | Shadowing | 11- |
| 3 | Stealth | 14- |
| 3 | Combat Piloting | 14- |
| 1 | Combat Flying | 8- |
| 1 | Small Ground Vehicles | |
| 9 | Donation à l'Action Squad | |
| 99 | Total Skills, Talents, Perks |
| 100+ | Disadvantages |
| 5 | DNPC: Rebecca York, Journaliste a The Times (Normal, 8-); Skills: Useful, -5 |
| 15 | Hunted: by Eurostar (8-); Capabilities: More Powerful, 15; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 |
| 10 | Hunted: Dragon Master (and his gangs, cf Cl. En.) (8-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Mild, -5 |
| 10 | Watched: by Hamada-Ryu (8-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Only Watching, ×½; Punishment: Harsh, 0 |
| 10 | Watched: Project: Armour (8-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Only Watching, ×½; Punishment: Harsh, 0 |
| 20 | Psych. Lim.: Honorable (Common, Total) |
| 15 | Psych. Lim.: In Love w/Rebecca York (Common, Strong) |
| 10 | Reputation: Honorable (11-) |
| 10 | Public Identity: Tokisawa Toshiro |
| 10 | Distinctive Features: Blond et Asiatique; Concealability: Concealable, 10; Reaction: Noticed and Recognizable, +0 |
| 10 | Distinctive Features: Mutant (RAMOMD + Prejudice); Concealability: Easily, 5; Reaction: Always noticed & major reaction, +5 |
| 15 | Susceptibility to Stasis Fields (2d6 STUN/Turn); Condition: Uncommon, +5 |
| 5 | Susceptibility to Stasis Fields (1d6 BODY/Minute); Condition: Uncommon, +5 |
| 145 | Total Disadvantages |
| COSTS: | Char. | Powers | Total | Total | Disadv. | Base | Exp. | |||||
| 132 | + | 177 | = | 309 | 309 | = | 145 | + | 100 | + | 64 |
| OCV | DCV | ECV | Mental Def. | PD/rPD | ED/rED | Phases |
| 9 | 9 | 3 | 0 | 18/8 | 18/8 | 2, 4, 6, 8, 10, 12 |
Notes: Sensei: Hamada Kioji, du Hamada-Ryu (Ninja)