The Redeemer

Value Characteristic Points
18 STR 8
24 DEX 42
20 CON 20
12 BODY 4
13 INT 3
14 EGO 8
20 PRE 10
8 COM -1
18 PD 14
16 ED 12
5 SPD 16
8 REC 0
40 END 0
31 STUN 0
  Total 136


Points Powers END
15 Multipower: Magic Staff (Crosse Mystique) (30-pt reserve); Special Effect: Magic; OAF: -1; Focus Breakability: Unbreakable  
u-1 6d6 Energy Blast; Range: 150; Versus: ED; Special Effect: Magic; Multipower: Fixed Slot; Special Effect: Magic; OAF: -1; Focus Breakability: Unbreakable 3
u-1 Hand-To-Hand Attack (5d6, Total 6½d6); Range: 0; Special Effect: Magic; Multipower: Fixed Slot; No Normal Defense (Power Defense or Magical Armor): +1; Special Effect: Magic; OAF: -1; Focus Breakability: Unbreakable 3
u-1 Hand-To-Hand Attack: (11.5D6 w/MA) (3d6, Total 6½d6); Range: 0; Special Effect: Magic; Multipower: Fixed Slot; Reduced END: Zero, +½; Special Effect: Magic; OAF: -1; Focus Breakability: Unbreakable 0
u-1 2d6 HKA: (4d6 w/STR and Kung Fu) (Total 3d6); Range: 0; Versus: PD; Special Effect: Magic; Multipower: Fixed Slot; Limited Power: Only against Demons: -1¼; Special Effect: Magic; OAF: -1; Focus Breakability: Unbreakable 3
     
5 Magic Skill (VPP Control) 13-
27 Magic Pool (20-pt Pool); Control Cost: 10; Restricted Type of Powers Available: -½; Can't be used to enhance other powers  
0 Variable Power Pool Powers  
     
21 Detect Demons  
(11) Detect: Demons (+3 to PER); Time Required: Instant, +2; Range: Touch, +0; Special Effect: Magic  
(5) Range (Detect); Special Effect: Magic  
(5) Discriminatory Sense (Detect); Special Effect: Magic  
     
72 Total Powers  


Points Skills, Talents, Perks Roll
16 +2 level w/All Combat  
12 +3 DC for Martial Attacks  
     
21 Kung Fu  
(4) Punch (OCV +0, DCV +2, 8½d6)  
(4) Block (OCV +2, DCV +2  
(3) Throw (OCV +0, DCV +1, 6½d6+v/5)  
(4) Disarm (OCV -1, DCV +1  
(4) Dodge (OCV --, DCV +5  
(2) Martial Arts Weapons; Unarmed Combat: +0; Quarterstaff: +1; Clubs: +1  
     
3 Scholar  
2 Knowledge Skill: Theology 12-
1 Knowledge Skill: Demons 11-
1 Knowledge Skill: Exorcism 11-
1 Knowledge Skill: Occultism 11-
1 Knowledge Skill: Kung Fu 11-
2 Area Knowledge: Eurasia 11-
2 Professional Skill: Exorcist 11-
3 Latin (Native Accent); Literacy: Standard, 0; Similarity Cost: -1  
5 Copte (Native Accent); Literacy: Standard, 0; Similarity Cost: 1  
0 English (Native Accent); Literacy: Standard, 0  
     
3 Acrobatics 14-
3 Breakfall 14-
3 Bugging 12-
3 Concealment 12-
5 Deduction 13-
3 Demolitions 11-
3 Interrogation 13-
3 Persuasion 13-
3 Shadowing 11-
3 Stealth 14-
1 Quarterstaff  
     
103 Total Skills, Talents, Perks  


100+ Disadvantages
15 DNPC: Incompetent Young Sister (Incompetent, 8-); Skills: Normal, +0
15 Distinctive Features: Missing one eye w/ ugly scars on the face; Concealability: Concealable, 10; Reaction: Always noticed & major reaction, +5
25 Hunted: DEMON (11-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0
20 Hunted: Dark Seraph (8-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0
10 Psych. Lim.: Hates Black Magic (Uncommon, Strong)
10 Psych. Lim.: Sworn to destroy Demons (Uncommon, Strong)
20 Psych. Lim.: Code v. Killing (Common, Total)
10 Psych. Lim.: Faithful to God's word (Uncommon, Strong)
15 Secret Identity: Terence Walters
5 Phys. Lim.: Missing one eye (Infrequently, Slightly)
145 Total Disadvantages


COSTS: Char.   Powers   Total Total   Disadv.   Base   Exp.
  136 + 175 = 311 311 = 145 + 100 + 66


OCV DCV ECV Mental Def. PD/rPD ED/rED Phases
8 8 5 0 18/0 16/0 3, 5, 8, 10, 12

Sex: Male, Race: Humaine