Soundwave Soundwave

Value Characteristic Points
15 STR 5
25 DEX 45
25 CON 30
11 BODY 2
13 INT 3
13 EGO 6
10 PRE 0
10 COM 0
10 PD 7
10 ED 5
5 SPD 15
9 REC 2
50 END 0
32 STUN 0
  Total 120


Points Powers END
35 Multipower: Soundblasts (52-pt reserve); Needs available background noise: -¼; Must be able to "speak": -¼  
u-3 10d6 Energy Blast: Soundbeam; Range: 250; Versus: ED 5
u-3 5d6 Energy Blast: Soundwave; Range: 250; Versus: ED; No Normal Defense: +1; Defense is Hearing Flash Def or ear cover 5
u-3 5d6 Energy Blast: Soundwave 2; Range: 250; Versus: ED; Area Effect (Cone): 5" long, +1 5
u-3 6d6 Energy Blast: Soundwave 3; Range: 260; Versus: ED; Double Knockback: +¾ 5
  ---  
7 Elemental Control: Sound Manipulation (10-pt reserve); Needs available background noise: -¼; Must be able to "speak": -¼  
a-7 Force Field: Solid Noise Shield (10 PD/10 ED) 2
b-7 Superleap: Sonic Leap (+20", 23", NC: 46"); Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 86 4
c-4 Images: Sound Creation (Hearing, 2" radius); Range: 100; Observer PER Penalty: 2, +6; Concentrate: Throughout & 0 DCV, -1 2
  ---  
12 Damage Reduction: Sound resistance (Energy, 50% Resistant); Only against sonic attacks: -1½  
3 Ultrasonic Hearing  
  ---  
3 Change Environment: Attenuate background noise (2" rad.); Effect: Fixed, +0; Must be able to "speak": -¼; Activation: 12-, -¾; Concentrate: Throughout & 0 DCV, -1 1
  ---  
2 Radio Listen and Transmit; Generic Limitation (Only w/another Vanguard Communicator): -1; IIF: -¼  
  ---  
92 Total Powers  


Points Skills, Talents, Perks Roll
5 +1 level w/Soundblasts  
  ---  
3 Combat Piloting 14-
1 Bureaucratics 8-
3 Concealment 12-
1 Criminology 8-
1 Interrogation 8-
3 Shadowing 11-
3 Stealth 14-
3 Streetwise 11-
  ---  
3 Jack of All Trades  
1 Professional Skill: Test Pilot 11-
1 Professional Skill: Hobo 11-
1 Professional Skill: Private Eye 11-
2 Area Knowledge: South-eastern US 11-
2 City Knowledge: Washington D.C. 11-
  ---  
2 Private Investigator License  
2 Concealed Weapons Permit  
  ---  
3 Perfect Pitch  
40 Total Skills, Talents, Perks  


100+ Disadvantages
15 Secret Identity: Eric Sullivan
25 Psychological Limitation: Old Fashion Code of Honor (Very Common, Total)
20 Psych. Lim.: Code Against Killing (Common, Total)
5 Psychological Limitation: Guilt (Uncommon, Moderate)
10 Phys. Lim.: Partial color-blindness (Frequently, Slightly)
10 Watched by US Army (8-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Only Watching: ×½; Punishment: Harsh, 0
5 Distinctive Features: RAMOMD; Concealability: Easily, 5; Reaction: Noticed and Recognizable, +0
5 Dependent NPC: Liz Gladmane - Secretary (Slightly Less Powerful, 11-); Skills: Useful, -5
20 Vulnerability to Light Attacks (2× STUN); Attack: Common, +10
10 Susceptibility to visual Flashes (1d6 STUN and BODY/Effect is Instant); Condition: Uncommon, +5
5 1d6 Unluck
20 Mystery Disadvantage
150 Total Disadvantages


COSTS: Char.   Powers   Total Total   Disadv.   Base   Exp.
  120 + 132 = 252 252 = 150 + 100 + 2


OCV DCV ECV Mental Def. PD/rPD ED/rED Phases
8 8 4 0 20/10 20/10 3, 5, 8, 10, 12

Notes: Eric Sullivan: originaire de Louisiane, était pilote d'essai de l'armée US. Détective Privé aujourd'hui. Pouvoirs mutants révélés aprés vol d'essai sur jet capable d'aller à Mach 4. Blessé, passe des mois à l'hopital. Quitte l'armée et devient SDF. Trouve malette avec argent. L'utilise pour monter son cabinet de privé et craint la vengeance du propriétaire. Décide ensuite de devenir Soundwave.

Sex: Male, Race: Mutant (Human)