Squeezer

Value Characteristic Points
50 STR 40
19 DEX 27
26 CON 32
14 BODY 8
13 INT 3
10 EGO 0
18 PRE 8
12 COM 1
29 PD 19
22 ED 17
4 SPD 11
15 REC 0
52 END 0
52 STUN 0
  Total 166


Points Powers END
15 Damage Resistance (18 PD/12 ED)  
     
14 Squeezing (14); Only w/Grabs: Significantly, -¾  
(5) Hand-To-Hand Attack: Squeezing (3d6, Total 13d6); Range: 0; Only w/Grabs: Significantly, -¾ 1
(3) +1 level w/OCV (Grabs); Only w/Grabs: Significantly, -¾  
(6) +2 level w/DCV (Grabs); Only w/Grabs: Significantly, -¾  
     
10 Knockback Resistance (-5")  
3 Immune to Disease  
5 Flash Defense (Hearing, 5 pts)  
1 Radio Hearing: MF Comlink; Limited Power: Only w/MF Comlinks: -1; OAF: -1  
     
48 Total Powers  


Points Skills, Talents, Perks Roll
3 Bureaucratics 13-
3 Criminology 12-
3 Oratory 13-
7 Paramedic 14-
4 Professional Skill: Physician 13-
2 Knowledge Skill: Medicine 11-
4 German (Imitate Dialects); Literacy: Standard, 0; Similarity Cost: -1  
0 English (Native Accent); Literacy: Standard, 0  
     
10 +2 level w/HTH  
!0 Squeeze (OCV 0, DCV 0, 13d6) ; (a but de référence seulement (cout 0))  
     
1 Professional License: Physician  
1 Passport  
3 Federal Police Powers  
6 Resistance (+6 to EGO Rolls)  
     
8 Donation for the Midnight Force  
55 Total Skills, Talents, Perks  


100+ Disadvantages
10 Distinctive Features: RAMOMD + Prejudice; Concealability: Easily, 5; Reaction: Always noticed & major reaction, +5
20 Hunted: GENOCIDE (8-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0
10 Hunted: Beamline (8-); Capabilities: As Powerful, 10; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0
20 Psych. Lim.: Code v Killing (Common, Total)
15 Secret Identity: John Smith
15 Psych. Lim.: Proud of Himself (Common, Strong)
10 Vulnerability: Sonics (2× STUN); Attack: Uncommon, +5
10 Vulnerability: Sonics (2× BODY); Attack: Uncommon, +5
10 Hunted: Local Mafia (8-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Limited, -5; Actions: Hunting, ×1; Punishment: Harsh, 0
5 Berserk: when attacked by sonics (8-, 11-, Enraged Only); Circumstances: Uncommon, +5
10 DNPC: Doctor Sean Gerards (Normal, 8-); Skills: Normal, +0
10 2d6 Unluck
145 Total Disadvantages


COSTS: Char.   Powers   Total Total   Disadv.   Base   Exp.
  166 + 103 = 269 269 = 145 + 100 + 24


OCV DCV ECV Mental Def. PD/rPD ED/rED Phases
6 6 3 0 29/18 22/12 3, 6, 9, 12

Notes: Prof: Medecin

Sex: Male, Race: Humaine