Squeezer 
| Value | Characteristic | Points |
| 50 | STR | 40 |
| 19 | DEX | 27 |
| 26 | CON | 32 |
| 14 | BODY | 8 |
| 13 | INT | 3 |
| 10 | EGO | 0 |
| 18 | PRE | 8 |
| 12 | COM | 1 |
| 29 | PD | 19 |
| 22 | ED | 17 |
| 4 | SPD | 11 |
| 15 | REC | 0 |
| 52 | END | 0 |
| 52 | STUN | 0 |
| Total | 166 |
| Points | Powers | END |
| 15 | Damage Resistance (18 PD/12 ED) | |
| 14 | Squeezing (14); Only w/Grabs: Significantly, -¾ | |
| (5) | Hand-To-Hand Attack: Squeezing (3d6, Total 13d6); Range: 0; Only w/Grabs: Significantly, -¾ | 1 |
| (3) | +1 level w/OCV (Grabs); Only w/Grabs: Significantly, -¾ | |
| (6) | +2 level w/DCV (Grabs); Only w/Grabs: Significantly, -¾ | |
| 10 | Knockback Resistance (-5") | |
| 3 | Immune to Disease | |
| 5 | Flash Defense (Hearing, 5 pts) | |
| 1 | Radio Hearing: MF Comlink; Limited Power: Only w/MF Comlinks: -1; OAF: -1 | |
| 48 | Total Powers |
| Points | Skills, Talents, Perks | Roll |
| 3 | Bureaucratics | 13- |
| 3 | Criminology | 12- |
| 3 | Oratory | 13- |
| 7 | Paramedic | 14- |
| 4 | Professional Skill: Physician | 13- |
| 2 | Knowledge Skill: Medicine | 11- |
| 4 | German (Imitate Dialects); Literacy: Standard, 0; Similarity Cost: -1 | |
| 0 | English (Native Accent); Literacy: Standard, 0 | |
| 10 | +2 level w/HTH | |
| !0 | Squeeze (OCV 0, DCV 0, 13d6) ; (a but de référence seulement (cout 0)) | |
| 1 | Professional License: Physician | |
| 1 | Passport | |
| 3 | Federal Police Powers | |
| 6 | Resistance (+6 to EGO Rolls) | |
| 8 | Donation for the Midnight Force | |
| 55 | Total Skills, Talents, Perks |
| 100+ | Disadvantages |
| 10 | Distinctive Features: RAMOMD + Prejudice; Concealability: Easily, 5; Reaction: Always noticed & major reaction, +5 |
| 20 | Hunted: GENOCIDE (8-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 |
| 10 | Hunted: Beamline (8-); Capabilities: As Powerful, 10; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 |
| 20 | Psych. Lim.: Code v Killing (Common, Total) |
| 15 | Secret Identity: John Smith |
| 15 | Psych. Lim.: Proud of Himself (Common, Strong) |
| 10 | Vulnerability: Sonics (2× STUN); Attack: Uncommon, +5 |
| 10 | Vulnerability: Sonics (2× BODY); Attack: Uncommon, +5 |
| 10 | Hunted: Local Mafia (8-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Limited, -5; Actions: Hunting, ×1; Punishment: Harsh, 0 |
| 5 | Berserk: when attacked by sonics (8-, 11-, Enraged Only); Circumstances: Uncommon, +5 |
| 10 | DNPC: Doctor Sean Gerards (Normal, 8-); Skills: Normal, +0 |
| 10 | 2d6 Unluck |
| 145 | Total Disadvantages |
| COSTS: | Char. | Powers | Total | Total | Disadv. | Base | Exp. | |||||
| 166 | + | 103 | = | 269 | 269 | = | 145 | + | 100 | + | 24 |
| OCV | DCV | ECV | Mental Def. | PD/rPD | ED/rED | Phases |
| 6 | 6 | 3 | 0 | 29/18 | 22/12 | 3, 6, 9, 12 |
Notes: Prof: Medecin
Sex: Male, Race: Humaine