Tears
| Value | Characteristic | Points |
| 8 | STR | -2 |
| 20 | DEX | 30 |
| 20 | CON | 20 |
| 10 | BODY | 0 |
| 15 | INT | 5 |
| 21 | EGO | 22 |
| 20 | PRE | 10 |
| 16 | COM | 3 |
| 10/18 | PD | 8 |
| 10/17 | ED | 6 |
| 5 | SPD | 20 |
| 8 | REC | 4 |
| 46 | END | 3 |
| 30 | STUN | 6 |
| Total | 135 |
| Points | Powers | END |
| 37 | Multipower: Empathy (56-pt reserve); Takes 3d6 STUN while in mental contact with depressed persons: -¼; Mental contact activates * Disadvantages: -¼ | |
| u-3 | 9d6 Mind Control: Mental Empathy; Communication: Telepathic, +¼; Empathic: -½ | 6 |
| u-2 | 11d6 Mind Control: Mental Empathy; Communication: Verbal, +0; Empathic: -½ | 5 |
| u-2 | 11d6 Telepathy: Empathy; Empathic: -½ | 5 |
| u-2 | 7d6 Telepathy: Empathy; Reduced END: Zero, +½; Empathic: -½ | 0 |
| u-3 | 5½d6 Ego Attack: Causes Despair | 5 |
| u-2 | Empathic Fusion | |
| 16 | Clairsentience (Normal Sight, Hearing); See: Present, +0; Dimensions: Current, +0; Range: 1 000"; Must be used with Mind Link's target senses: -1 | 4 |
| 7 | Mind Link; Minds: Any One Mind, +15; Number of Minds: 1, +0; Distance: Single Planet, +0; Dimension: Current, +0; Link with: Anyone, +0; Linked to Clairsentience: -½ | |
| u-2 | Invisibility (Normal Sight, Sight, Hearing, No Fringe); Limited Power: Only works with feelings abled targets: Slightly, -¼; Limited Power: Any kind of contact (and attacks) with target dispells invisibility: Seriously, -½ | 5 |
| --- | ||
| 10 | Change Environment: Create well-being zone (4" rad.); Effect: Fixed, +0; No Range: -½ | 1 |
| --- | ||
| 15 | Protective Suit; OIF: -½ | |
| 5 | +8 PD | |
| 5 | +7 ED | |
| 5 | Damage Resistance (8 PD/7 ED) | |
| --- | ||
| 4 | +2 level w/DCV (Mental Forethought); END: 1; Costs END: -½; Useless against non-living targets: -½; Requires mental contact: -½; Requires mental contact = needs a half phase successfull EGO Attack roll for each opponent, but does not count as an attack (may act thereafter). | |
| --- | ||
| 2 | Running (+1", 7", NC: 14"); Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 26 | 1 |
| --- | ||
| 3 | Mental Awareness | |
| --- | ||
| 2 | Radio Listen and Transmit; Only with other Vanguard Com: -1; IAF (oreillette): -½ | |
| --- | ||
| 6 | Mental Defense (10 pts) | |
| --- | ||
| 95 | Total Powers |
| Points | Skills, Talents, Perks | Roll |
| 5 | +1 level w/Empathy (MP) | |
| --- | ||
| 1 | Acting | 8- |
| 1 | Animal Handler | 8- |
| 3 | Conversation | 13- |
| 1 | Interrogation | 8- |
| 1 | Oratory | 8- |
| 3 | Paramedic | 12- |
| 3 | Persuasion | 13- |
| 1 | Streetwise | 8- |
| 1 | Cloak | 8- |
| 1 | Veil | 8- |
| --- | ||
| 2 | Psionic Familiarity: Persuasion w/Telepathy | |
| 2 | Professional Skill: Psychanalist | 11- |
| 1 | Science: Pharmacology/Psychopharmaceuticals | 8- |
| 4 | Science: Psychiatry | 13- |
| 4 | Science: Psychoanalysis | 13- |
| 4 | Science: Psychology | 13- |
| 1 | Area Knowledge: South Central Northwest Territories | 8- |
| 2 | Knowledge Skill: Library Research | 11- |
| 1 | Knowledge Skill: Academic Writings | 8- |
| 1 | Knowledge Skill: Philosophy | 8- |
| 1 | Knowledge Skill: Photography | 8- |
| 1 | Knowledge Skill: New Age | 8- |
| --- | ||
| 3 | Lightsleep | |
| 3 | Resistance (+3 to EGO Rolls) | |
| --- | ||
| 9 | Donation for Vanguard | |
| 60 | Total Skills, Talents, Perks |
| 100+ | Disadvantages |
| 15 | Secret Identity: Sara Williams |
| 20 | Psych. Lim.: Code Against Killing (Common, Total) |
| 15 | Psychological Limitation: Upholding the "Good" (Common, Strong) |
| 14 | Phys. Lim.: Easily addicted to drugs (Infrequently, Fully); Maximum points total reached: -1 |
| 10 | Phys. Lim.: Frequently Ill (Frequently, Slightly) |
| 15 | Dependent NPC: Catherine Sue Williams, Mother (Incompetent, 8-); Skills: Normal, +0 |
| 5 | Dependent NPC: Ted Danson, Old Pal (Normal, 8-); Skills: Useful, -5 |
| 20 | Hunted by Twilight (8-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 |
| 10 | Watched by PRIMUS (8-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Only Watching: ×½; Punishment: Harsh, 0 |
| 8 | Watched by Police (8-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Only Watching: ×½; Punishment: Harsh, 0 |
| 5 | Distinctive Features: RAMOMD; Concealability: Easily, 5; Reaction: Noticed and Recognizable, +0 |
| 5 | *Psychological Limitation: Depressive (Uncommon, Strong); Only after mental contact with depressed person: -1 |
| 8 | *Phys. Lim.: Dependent on drugs (Heroin) (Infrequently, Fully); Only after mental contact with depressed person: -1 |
| 150 | Total Disadvantages |
| COSTS: | Char. | Powers | Total | Total | Disadv. | Base | Exp. | |||||
| 135 | + | 155 | = | 290 | 290 | = | 150 | + | 100 | + | 40 |
| OCV | DCV | ECV | Mental Def. | PD/rPD | ED/rED | Phases |
| 7 | 7 | 7 | 10 | 18/8 | 17/7 | 3, 5, 8, 10, 12 |
Story: Psychanaliste
Habits corrects voire bien habillée
Height: 175cm (5'9"), Weight: 59kg (130 lbs), Sex: Female, Age: 26, Race: Human
Appearance: peau blanche, cheveux noirs longs, yeux verts