Technotron Mk I
| Value | Characteristic | Points |
| 25 | STR | 15 |
| 23 | DEX | 39 |
| 23 | CON | 26 |
| 12 | BODY | 4 |
| 12 | INT | 2 |
| 9 | EGO | -2 |
| 20 | PRE | 10 |
| 6 | COM | -2 |
| 5 | PD | 0 |
| 5 | ED | 0 |
| 5 | SPD | 17 |
| 10 | REC | 0 |
| 46 | END | 0 |
| 37 | STUN | 0 |
| Total | 109 |
| Points | Powers | END |
| 33 | Armor (13 PD/9 ED) | |
| 10 | Shrinking-2 (DCV +4, Height 0 cm/0"); Mass: 0 kg/0,00 lbs; Knockback Increase: 6; PER Bonus: -4; Charges: 1, -1; Continuing Charges: 1 Minute, -3 lev | 0 |
| 15 | Life Support | |
| (10) | Need Not Breathe | |
| (5) | Doesn't Eat, Excrete or Sleep | |
| 5 | Radio Listen and Transmit | |
| 50 | 10d6 Energy Blast: Fist; Range: 250; Versus: PD | 5 |
| 5 | Swinging: Cable (+6", NC: 12"); Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 22; IIF: -¼; Focus Applicability: Personal | 1 |
| 9 | 1d6 RKA; Range: 75; Limited Power: Only vs inanimate objects: -¾ | 1 |
| 3 | Donation for the Midnight Force | |
| 130 | Total Powers |
| Points | Skills, Talents, Perks | Roll |
| 2 | +1 level w/physical EB | |
| 3 | Combat Piloting | 14- |
| 1 | Computer Programming | 8- |
| 3 | Electronics | 11- |
| 3 | Security Systems | 11- |
| 3 | Systems Operation | 11- |
| 2 | Science: Robotics | 11- |
| 17 | Total Skills, Talents, Perks |
| 100+ | Disadvantages |
| 5 | DNPC: Matthew Jorgensen (cf) (Slightly Less Powerful, 11-); Skills: Useful, -5 |
| 10 | Distinctive Features: Robotic; Concealability: Concealable, 10; Reaction: Noticed and Recognizable, +0 |
| 13 | Watched: US Government (11-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Only Watching, ×½; Punishment: Harsh, 0 |
| 20 | Psych. Lim.: Code vs Killing (Common, Total) |
| 10 | Psych. Lim.: Robotic way of thinking (Uncommon, Strong) |
| 15 | Susceptibility: Water (1d6 STUN/Turn); Condition: Common, +10 |
| 20 | Other: 1/2D6K when immersed in water, once per turn |
| 10 | Vulnerability: Electricity (2× STUN); Attack: Uncommon, +5 |
| 10 | Vulnerability: Electricity (2× BODY); Attack: Uncommon, +5 |
| 10 | Phys. Lim.: No taste, feel & smell (Infrequently, Greatly) |
| 10 | Psych. Lim.: Protective of mutants (Uncommon, Strong) |
| 15 | Hunted: GENOCIDE (8-); Capabilities: More Powerful, 15; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 |
| 148 | Total Disadvantages |
| COSTS: | Char. | Powers | Total | Total | Disadv. | Base | Exp. | |||||
| 109 | + | 147 | = | 256 | 256 | = | 148 | + | 100 | + | 8 |
| OCV | DCV | ECV | Mental Def. | PD/rPD | ED/rED | Phases |
| 8 | 8 / 12 | 3 | 0 | 18/13 | 14/9 | 3, 5, 8, 10, 12 |