Technotron Mk I

Value Characteristic Points
25 STR 15
23 DEX 39
23 CON 26
12 BODY 4
12 INT 2
9 EGO -2
20 PRE 10
6 COM -2
5 PD 0
5 ED 0
5 SPD 17
10 REC 0
46 END 0
37 STUN 0
  Total 109


Points Powers END
33 Armor (13 PD/9 ED)  
10 Shrinking-2 (DCV +4, Height 0 cm/0"); Mass: 0 kg/0,00 lbs; Knockback Increase: 6; PER Bonus: -4; Charges: 1, -1; Continuing Charges: 1 Minute, -3 lev 0
15 Life Support  
(10) Need Not Breathe  
(5) Doesn't Eat, Excrete or Sleep  
5 Radio Listen and Transmit  
50 10d6 Energy Blast: Fist; Range: 250; Versus: PD 5
5 Swinging: Cable (+6", NC: 12"); Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 22; IIF: -¼; Focus Applicability: Personal 1
9 1d6 RKA; Range: 75; Limited Power: Only vs inanimate objects: -¾ 1
     
3 Donation for the Midnight Force  
130 Total Powers  


Points Skills, Talents, Perks Roll
2 +1 level w/physical EB  
3 Combat Piloting 14-
1 Computer Programming 8-
3 Electronics 11-
3 Security Systems 11-
3 Systems Operation 11-
2 Science: Robotics 11-
     
17 Total Skills, Talents, Perks  


100+ Disadvantages
5 DNPC: Matthew Jorgensen (cf) (Slightly Less Powerful, 11-); Skills: Useful, -5
10 Distinctive Features: Robotic; Concealability: Concealable, 10; Reaction: Noticed and Recognizable, +0
13 Watched: US Government (11-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Only Watching, ×½; Punishment: Harsh, 0
20 Psych. Lim.: Code vs Killing (Common, Total)
10 Psych. Lim.: Robotic way of thinking (Uncommon, Strong)
15 Susceptibility: Water (1d6 STUN/Turn); Condition: Common, +10
20 Other: 1/2D6K when immersed in water, once per turn
10 Vulnerability: Electricity (2× STUN); Attack: Uncommon, +5
10 Vulnerability: Electricity (2× BODY); Attack: Uncommon, +5
10 Phys. Lim.: No taste, feel & smell (Infrequently, Greatly)
10 Psych. Lim.: Protective of mutants (Uncommon, Strong)
15 Hunted: GENOCIDE (8-); Capabilities: More Powerful, 15; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0
148 Total Disadvantages


COSTS: Char.   Powers   Total Total   Disadv.   Base   Exp.
  109 + 147 = 256 256 = 148 + 100 + 8


OCV DCV ECV Mental Def. PD/rPD ED/rED Phases
8 8 / 12 3 0 18/13 14/9 3, 5, 8, 10, 12