Valiant
Value | Characteristic | Points |
12 | STR | 2 |
20 | DEX | 30 |
25 | CON | 30 |
10 | BODY | 0 |
10 | INT | 0 |
12 | EGO | 4 |
18 | PRE | 8 |
16 | COM | 3 |
15 | PD | 13 |
18 | ED | 13 |
5 | SPD | 20 |
10 | REC | 6 |
50 | END | 0 |
29 | STUN | 0 |
Total | 129 |
Points | Powers | END |
10 | END Reserve: used by all MP powers (90 END, 1 REC/turn); Recovery Rate: turn | |
50 | Multipower: Electricity Powers (50-pt reserve); Special Effect: Electricity | |
m-10 | Running (+14", 20", NC: 160"); Non-Combat Multiplier: ×8, +10; Non-Combat (MPH): 298; Multipower: Variable Slot; Reduced END: Half, +¼ | 2 |
m-10 | 10d6 Energy Blast: Lightning; Range: 250; Versus: ED; Multipower: Variable Slot | 5 |
m-5 | 10" Teleportation (Long Range 10"); Increased Range: ×1, +0; Long Range (miles): 0,01; Mass Multiplier: ×1, +0; Fixed Locations: 0; Floating Locations: 1, 5; Multipower: Variable Slot | 2 |
6 | Damage Reduction (Energy, 25% Resistant); Special Effect: Electricity; Limited Power: Only against electricity: -1½ | |
!4 | Change Environment: Electrical effects (1" rad.); Effect: Variable, +1; Special Effect: Electricity; No Conscious Control: -2; Always On: -½; Reduced END: Zero & Persistent, +1 | 0 |
6 | Regeneration (1 BODY/Turn); Regenerate: Standard, +0; Special Effect: Electricity; Limited Power: Only while hooked to a power source: -¼; Limited Power: Only up to 4 Body: -½ | |
101 | Total Powers |
Points | Skills, Talents, Perks | Roll |
2 | Knowledge Skill: Music World | 11- |
2 | Knowledge Skill: Modern Musical Instruments | 11- |
2 | Professional Skill: Rocker | 11- |
1 | Acrobatics | 8- |
3 | Breakfall | 13- |
3 | Combat Driving | 13- |
1 | Mechanics | 8- |
3 | Oratory | 13- |
1 | Persuasion | 8- |
6 | +2 level w/Lightning | |
6 | Donation for the Midnight Force ; (Caduque, prévoir une réattribution) | |
30 | Total Skills, Talents, Perks |
100+ | Disadvantages |
15 | Secret Identity: Johnny B. Good |
5 | Distinctive Features: Electrical Body; Concealability: Easily, 5; Reaction: Noticed and Recognizable, +0 |
25 | Susceptibility: Water (1d6 STUN/Segment); Condition: Common, +10 |
10 | Susceptibility: Electrical Attacks (more than 40 stuns) (2d6 STUN/Instant); Condition: Uncommon, +5 |
20 | Psych. Lim.: Code v. Killing (Common, Total) |
10 | Phys. Lim.: Bitter (Frequently, Slightly) |
10 | Psych. Lim.: Fear of Water (Common, Moderate) |
20 | Hunted: VIPER (8-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 |
10 | Watched: PRIMUS (8-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Only Watching, ×½; Punishment: Harsh, 0 |
10 | Phys. Lim.: Must discharge once a day/depends on energy (Infrequently, Greatly) |
15 | DNPC: Varying, Rocker Group (Incompetent, 8-); Skills: Normal, +0 |
150 | Total Disadvantages |
COSTS: | Char. | Powers | Total | Total | Disadv. | Base | Exp. | |||||
129 | + | 131 | = | 260 | 260 | = | 150 | + | 100 | + | 10 |
OCV | DCV | ECV | Mental Def. | PD/rPD | ED/rED | Phases |
7 | 7 | 4 | 0 | 15/0 | 18/0 | 3, 5, 8, 10, 12 |
Story: Basé a Miami
Sex: Male, Race: Humaine