Valiant

Value Characteristic Points
12 STR 2
20 DEX 30
25 CON 30
10 BODY 0
10 INT 0
12 EGO 4
18 PRE 8
16 COM 3
15 PD 13
18 ED 13
5 SPD 20
10 REC 6
50 END 0
29 STUN 0
  Total 129


Points Powers END
10 END Reserve: used by all MP powers (90 END, 1 REC/turn); Recovery Rate: turn  
     
50 Multipower: Electricity Powers (50-pt reserve); Special Effect: Electricity  
m-10 Running (+14", 20", NC: 160"); Non-Combat Multiplier: ×8, +10; Non-Combat (MPH): 298; Multipower: Variable Slot; Reduced END: Half, +¼ 2
m-10 10d6 Energy Blast: Lightning; Range: 250; Versus: ED; Multipower: Variable Slot 5
m-5 10" Teleportation (Long Range 10"); Increased Range: ×1, +0; Long Range (miles): 0,01; Mass Multiplier: ×1, +0; Fixed Locations: 0; Floating Locations: 1, 5; Multipower: Variable Slot 2
     
6 Damage Reduction (Energy, 25% Resistant); Special Effect: Electricity; Limited Power: Only against electricity: -1½  
!4 Change Environment: Electrical effects (1" rad.); Effect: Variable, +1; Special Effect: Electricity; No Conscious Control: -2; Always On: -½; Reduced END: Zero & Persistent, +1 0
6 Regeneration (1 BODY/Turn); Regenerate: Standard, +0; Special Effect: Electricity; Limited Power: Only while hooked to a power source: -¼; Limited Power: Only up to 4 Body: -½  
     
101 Total Powers  


Points Skills, Talents, Perks Roll
2 Knowledge Skill: Music World 11-
2 Knowledge Skill: Modern Musical Instruments 11-
2 Professional Skill: Rocker 11-
1 Acrobatics 8-
3 Breakfall 13-
3 Combat Driving 13-
1 Mechanics 8-
3 Oratory 13-
1 Persuasion 8-
     
6 +2 level w/Lightning  
     
6 Donation for the Midnight Force ; (Caduque, prévoir une réattribution)  
30 Total Skills, Talents, Perks  


100+ Disadvantages
15 Secret Identity: Johnny B. Good
5 Distinctive Features: Electrical Body; Concealability: Easily, 5; Reaction: Noticed and Recognizable, +0
25 Susceptibility: Water (1d6 STUN/Segment); Condition: Common, +10
10 Susceptibility: Electrical Attacks (more than 40 stuns) (2d6 STUN/Instant); Condition: Uncommon, +5
20 Psych. Lim.: Code v. Killing (Common, Total)
10 Phys. Lim.: Bitter (Frequently, Slightly)
10 Psych. Lim.: Fear of Water (Common, Moderate)
20 Hunted: VIPER (8-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0
10 Watched: PRIMUS (8-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Only Watching, ×½; Punishment: Harsh, 0
10 Phys. Lim.: Must discharge once a day/depends on energy (Infrequently, Greatly)
15 DNPC: Varying, Rocker Group (Incompetent, 8-); Skills: Normal, +0
150 Total Disadvantages


COSTS: Char.   Powers   Total Total   Disadv.   Base   Exp.
  129 + 131 = 260 260 = 150 + 100 + 10


OCV DCV ECV Mental Def. PD/rPD ED/rED Phases
7 7 4 0 15/0 18/0 3, 5, 8, 10, 12

Story: Basé a Miami

Sex: Male, Race: Humaine