Wanderer Wanderer

Value Characteristic Points
15 STR 5
24 DEX 42
20 CON 20
10 BODY 0
10 INT 0
10 EGO 0
10 PRE 0
14 COM 2
13/23 PD 10
16/26 ED 12
5 SPD 16
10 REC 6
50 END 5
30 STUN 2
  Total 120


Points Powers END
25 Multipower: Bioenergy Throws (50-pt reserve); Charges: 12, +¼; Recoverable Charges: -2 lev; OAF: -1; Focus Applicability: Personal; Costs END: -½  
u-2 10d6 Energy Blast; Range: 310; Versus: ED; Multipower: Fixed Slot; Charges: 12, +¼; Recoverable Charges: -2 lev; OAF: -1; Focus Applicability: Personal; Costs END: -½ 6
u-2 7d6 Energy Blast; Range: 305; Versus: ED; Multipower: Fixed Slot; Autofire: 5 shots, ½; Charges: 12, +¼; Recoverable Charges: -2 lev; OAF: -1; Focus Applicability: Personal; Costs END: -½ 6
u-2 2d6 RKA; Range: 185; Multipower: Fixed Slot; Charges: 12, +¼; Recoverable Charges: -2 lev; OAF: -1; Focus Applicability: Personal; Costs END: -½ 4
     
!7 Multipower: Bioenergy Toughening (10-pt reserve); Costs END: -½  
u-1 +10 PD; Multipower: Fixed Slot; END: 1; Costs END: -½  
u-1 +10 ED; Multipower: Fixed Slot; END: 1; Costs END: -½  
u-1 Damage Resistance (10 PD/10 ED); END: 1; Multipower: Fixed Slot; Costs END: -½ 1
     
5 Elemental Control: Bioenergy Boosts (5-pt reserve)  
a-5 Running (+5", 11", NC: 22"); Non-Combat Multiplier: ×2, +0; Has Turn Mode: No, +0 2
b-5 Superleap (+10", 13", NC: 26"); Non-Combat Multiplier: ×2, +0 2
c-7 Hand-To-Hand Attack (4d6, Total 7d6); Range: 0 1
     
12 Spatial Awareness; Costs END: -½; END: 2; Activation: 14-, -½ 2
     
5 Power Defense (5 pts)  
1 Radio Hearing: MF Comlink; Limited Power: Only w/MF Comlinks: -1; OAF: -1  
     
81 Total Powers  


Points Skills, Talents, Perks Roll
9 +3 level w/ Bioenergy Throws MP  
     
3 Traveler  
2 Professional Skill: Plongeur 11-
1 Area Knowledge: Florida 11-
1 Area Knowledge: Georgia 11-
1 Area Knowledge: Louisiana 11-
1 Area Knowledge: South Carolina 11-
0 English (Native Accent); Literacy: Standard, 0  
3 Spanish (Completely Fluent w/accent); Literacy: Standard, 0  
     
3 Breakfall 14-
3 Mechanics 11-
1 Seduction 8-
3 Stealth 14-
3 Streetwise 11-
1 Motorcycle  
     
5 Luck (1d6)  
     
1 Donation pour la Midnight Force  
41 Total Skills, Talents, Perks  


100+ Disadvantages
15 Secret Identity: Steven Claxton
20 Psych. Lim.: Code v Killing (Common, Total)
20 Psych. Lim.: Dreamer (Very Common, Strong)
10 Psych. Lim.: Pathological Traveller (Common, Moderate)
10 Phys. Lim.: Limited Control (Frequently, Slightly)
5 Other: Poor
15 Hunted: IMAGE (8-); Capabilities: More Powerful, 15; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0
10 Watched: Police (8-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Only Watching, ×½; Punishment: Harsh, 0
10 Watched: PRIMUS (8-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Only Watching, ×½; Punishment: Harsh, 0
10 Susceptibility: Intense Electric Fields (Body) (2d6 STUN/Instant); Condition: Uncommon, +5
10 Susceptibility: Intense Electric Fields (2d6 STUN/Instant); Condition: Uncommon, +5
5 Distinctive Features: RAMOMD; Concealability: Easily, 5; Reaction: Noticed and Recognizable, +0
140 Total Disadvantages


COSTS: Char.   Powers   Total Total   Disadv.   Base   Exp.
  120 + 122 = 242 242 = 140 + 100 + 2


OCV DCV ECV Mental Def. PD/rPD ED/rED Phases
8 8 3 0 23/10 26/10 3, 5, 8, 10, 12

Sex: Male, Race: Humaine